

Read the install instructions in the included manual again. Though it has no problem finding the AppData folder. If that is the case, test what happens when starting latest SSEdit 4.0.3 from It is possible that it can not find the folder because of special foreign characters in the username. Programs use a standard Windows function (SHGetSpecialFolderPath) to retrieve the actual paths of such standard system folders.Ĭould also be because of Windows UAC, AntiVir or some other crapware blocking access.


On normal Windows installations it would be c:\Users\\Documents\My Games\ Read the error messages, which say that 圎dit/xLODGen/ DynDOLOD can not find the standard Windows Documents\My Games\ folder and thus could not find the Skyrim.INI Please help me figure out what the problem is. The water LOD shader that defines how it actually looks is applied in game.Ĭonsequently, LOD generation does not change how LOD water looks or vice versa, the LOD water record defined on the worldspace record does not affect LOD generation. The terrain LOD meshes define where the LOD water planes are. Active cells can each have their own water record or use the default one from the worldspace record, however water LOD can only ever have that one record for the entire worldspace. The water record used water LOD is defined on the worldspace record. Many thanks!Ĭell water is part of terrain LOD.

Many thanks! Edited Octoby BluegunkĪny guidance would be most helpful. I've also checked this Lakeview area for water variances.Īny guidance would be most helpful. To be clear: I'm not talking about local seams caused by mods (Like TAWOBA)! I'm pretty much on top of those and familiar with them. I've searched for advice but I think here might be the best place for an answer. How should I best go about blending or hiding these seams? Can I use INI file adjustments? Achieve it through Dyndolod, or other mods? I'd like to get this right before running Dyndolod. I believe they are a vanilla issue, and mods like RW2 only serve to show it up more. The same in other large bodies of water and the sea. I use Real Water 2, and regardless of using vanilla water or this mod, these distant seams occur. In the past I've happily generated LOD but vanilla issues such as distance seams in water have been an irritant. May I please ask for some 'good practice' advice? PS - I'm just sorting out using xLodGen so I might be on the path to sorting this.
